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UNEMI Tatsuo

Profile Research field Education Activities Research achievement On-Campus Activities Off-Campus Activities

 

Published Papers
No.Title URL, Journal, Vol( Number), From Page- To Page, Publication date, DOI 
1
Population-Level Immunity for Transient Suppression of COVID-19 Waves in Japan from April 2021 to September 2022 , Vaccines, 11( 9), 1457- , Sep. 2023, https://doi.org/10.3390/vaccines11091457 
2
El Niño-Southern Oscillation forecasting using complex networks analysis of LSTM neural networks , Artificial Life and Robotics, 24( 4), 445- 451, Dec. 1, 2019, https://doi.org/10.1007/s10015-019-00540-2 
3
Unchecked strategy diversification and collapse in continuous voluntary public good games. , CoRR, abs/1502.03779,   , 2015,  
4
Visual Liquidizer or Virtual Merge. , Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, Seoul, CHI 2015 Extended Abstracts, Republic of Korea, April 18 - 23, 2015, ,  343- 346, 2015, https://doi.org/10.1145/2702613.2744698 
5
Automated Daily Production of Evolutionary Audio Visual Art - An Experimental Practice. , Proceedings of the Fifth International Conference on Computational Creativity, Ljubljana, Slovenia, June 10-13, 2014., ,  33- 37, 2014,  
6
A constructive approach to the evolution of the planning ability , Investigations into Living Systems, Artificial Life, and Real-World Solutions, ,  23- 55, Apr. 30, 2013, https://doi.org/10.4018/978-1-4666-3890-7.ch004 
7
SBArt4 for an automatic evolutionary art. , Proceedings of the IEEE Congress on Evolutionary Computation, CEC 2012, Brisbane, Australia, June 10-15, 2012, ,  1- 8, 2012, https://doi.org/10.1109/CEC.2012.6256600 
8
Replicator dynamics in public goods games with reward funds , JOURNAL OF THEORETICAL BIOLOGY, 287,  109- 114, Oct. 2011, https://doi.org/10.1016/j.jtbi.2011.07.026 
9
A Constructive Approach to the Evolution of the Planning Ability. , IJALR, 2( 3), 22- 35, 2011, https://doi.org/10.4018/jalr.2011070103 
10
SBArt4 - Breeding abstract animations in realtime. , Proceedings of the IEEE Congress on Evolutionary Computation, CEC 2010, Barcelona, Spain, 18-23 July 2010, ,  1- 6, 2010, https://doi.org/10.1109/CEC.2010.5586293 
11
Simulated breeding: A framework of breeding artifacts on the computer , Artificial Life Models in Software (Second Edition), ,  371- 392, 2009, https://doi.org/10.1007/978-1-84882-285-6_12 
12
Identity SA 1.6: an artistic software that produces a deformed audiovisual reflection based on a visually interactive swarm. , Proceedings of the International Conference on Advances in Computer Entertainment Technology, ACE 2008, Yokohama, Japan, December 3-5, 2008, ,  297- 300, 2008, https://doi.org/10.1145/1501750.1501821 
13
Electronic supplementary material: Probabilistic participation in public goods games , PROCEEDINGS OF THE ROYAL SOCIETY B-BIOLOGICAL SCIENCES, 274( 1625), 2639- U8, Oct. 2007,  
14
MediaFlies - An Interactive Flocking Based Tool for the Remixing of Media. , Proceedings of the Nineteenth International Florida Artificial Intelligence Research Society Conference, Melbourne Beach, Florida, USA, May 11-13, 2006, ,  221- 226, 2006,  
15
Simulated breeding - A framework of breeding artifacts on the computer , Artificial Life Models in Software, ,  301- 322, 2005, https://doi.org/10.1007/1-84628-214-4_12 
16
Embedding movie into SBART - breeding deformed movies. , Proceedings of the IEEE International Conference on Systems, Man & Cybernetics: The Hague, Netherlands, 10-13 October 2004, ,  5760- 5764, 2004, https://doi.org/10.1109/ICSMC.2004.1401113 
17
Simulated breeding - A framework of breeding artifacts on the computer , Kybernetes, 32( 1-2), 203- 220, 2003,  
18
An IEC-based support system for font design. , Proceedings of the IEEE International Conference on Systems, Man & Cybernetics: Washington, D.C., USA, 5-8 October 2003, ,  968- 973, 2003, https://doi.org/10.1109/ICSMC.2003.1243940 
19
War and Peace among Artificial Nations - A Model and Simulation Based on a Two-Layered Multi-agent System. , Advances in Artificial Life, 7th European Conference, ECAL 2003, Dortmund, Germany, September 14-17, 2003, Proceedings, ,  146- 153, 2003, https://doi.org/10.1007/978-3-540-39432-7_16 
20
SBART 2.4: An IEC tool for creating two-dimensional images, movies and collages , Leonardo, 35( 2), 189- 191, Apr. 2002, https://doi.org/10.1162/00240940252940577 
21
Partial breeding - A method of IEC for well-structured large scale target domains , Proceedings of the IEEE International Conference on Systems, Man and Cybernetics, 4,  547- 550, 2002,  
22
A tool for composing short music pieces by means of breeding. , Proceedings of the IEEE International Conference on Systems, Man & Cybernetics: "e-Systems and e-Man for Cybernetics in Cyberspace", Tucson, Arizona, USA, 7-10 October 2001, ,  3458- 3463, 2001, https://doi.org/10.1109/ICSMC.2001.972055 
23
Episode-based reinforcement learning - an instance-based approach for perceptual aliasing , Proceedings of the IEEE International Conference on Systems, Man and Cybernetics, 5,   , 1999,  
24
SBART 2.4: breeding 2D CG images and movies and creating a type of collage. , Third International Conference on Knowledge-Based Intelligent Information Engineering Systems, KES 1999, Adelaide, South Australia, 31 August - 1 September 1999, Proceedings, ,  288- 291, 1999, https://doi.org/10.1109/KES.1999.820180 
25
Robust planning and control system handling fuzziness , IEEE International Conference on Fuzzy Systems, 3,  1701- 1706, 1995,  
26
Cooperation among multiple mobile robots using intention inference , IEEE International Conference on Fuzzy Systems, 3,  1707- 1712, 1995,  
27
Behavior-based intention inference for intelligent robots cooperating with human , IEEE International Conference on Fuzzy Systems, 3,  1695- 1700, 1995,  
28
On the relation between human and robots in the future - a perspective from fuzzy engineering and artificial life , IEEE International Conference on Fuzzy Systems, 3,  1689- 1694, 1995,  
29
Fast and feasible reinforcement learning algorithm , IEEE International Conference on Fuzzy Systems, 3,  1713- 1718, 1995,  
30
Toward human-friendly robot systems , IEEE International Conference on Fuzzy Systems, 5,  15- 16, 1995,  
31
Placing Objects with Multiple Mobile Robots - Mutual Help Using Intention Inference. , Proceedings of the 1995 International Conference on Robotics and Automation, Nagoya, Aichi, Japan, May 21-27, 1995, ,  2181- 2186, 1995, https://doi.org/10.1109/ROBOT.1995.525583 
32
A study of a method for intention inference from human's behavior , Proceedings of 1993 2nd IEEE International Workshop on Robot and Human Communication, RO-MAN 1993, ,  142- 145, 1993, https://doi.org/10.1109/ROMAN.1993.367733 
33
Planning architecture for intelligent robot: fuzzy memory-based reasoning for real-time planning/control , IECON Proceedings (Industrial Electronics Conference), 1,  165- 169, 1993,  
34
Learning not to Fail by an Instance-Based Reinforcement Learning Method , 人工知能学会誌 = Journal of Japanese Society for Artificial Intelligence, 7( 6), 1001- 1008, Nov. 1, 1992,  
35
Instance-Based Reinforcement Learning Method , 人工知能学会誌 = Journal of Japanese Society for Artificial Intelligence, 7( 4), 697- 707, Jul. 1, 1992,  
36
On Inductive Learning for Three Kinds of Data Structures. , Algorithmic Learning Theory, First International Workshop, ALT '90, Tokyo, Japan, October 8-10, 1990, Proceedings, ,  120- 133, 1990,  

 

MISC
No.Title URL, Journal, Vol( Number), From Page- To Page, Publication date 
1
Interaction with a Memory Landscape , the 26th Generative Art Conference, ,  131- 136, Dec. 2023 
2
Greedy Agents and Interfering Humans , Proceedings of the 10th Conference on Computation, Communication, Aesthetics & X, ,  363- 367, Jul. 2023 
3
Greedy Agents and Interfering Humans -- An artwork making humans meddle with a life in the machine , Proceedings of the 2023 Artificial Life Conference, ,  36- 36, Jul. 2023 
4
A Study on Visualization of Reinforcement Learning for Arts , SICE Symposium on Intelligent Systems, 50,  132- 135, Mar. 2023 
5
A Challenge on Automated Generation of Abstract Images by Computational Aesthetics Measures , 人工知能 : 人工知能学会誌 : journal of the Japanese Society for Artificial Intelligence, 33( 6), 727- 734, Nov. 2018 
6
An experiment on fully automated production of abstract animations by evolutionary computing and computational aesthetic measures , , 28,  1- 4, 2014 
7
The high-speed algorithm of a three-dimensional flock behavior simulation , , 265,  74- 77, Mar. 15, 2013 
8
Design of a tone creation supporting system based on KANSEI information , , 265,  258- 261, Mar. 15, 2013 
9
The high-speed algorithm of a three-dimensional flock behavior simulation , ITE Technical Report, 37( 17), 77- 80, Mar. 8, 2013 
10
A Constructive Approach to the Evolution of the Planning Ability , International Journal of Artificial Life Research, 2( 3), 22- 35, 2013 
11
A high-speed drawing method of the flock for video editing , ITE Technical Report, 36( 0), 71- 74, 2012 
12
Evolution of cooperation in public goods games with probabilistic participation (Theory of Biomathematics and its Applications IV) , RIMS Kokyuroku, 1597( 1597), 225- 229, May. 2008 
13
A study on visual interaction between artificial life and real life : Flocking agent with emotional expression , , 18,  223- 226, Jan. 26, 2006 
14
Structural evaluation in instruction system using multi-agent system : Disaster relief , , 18,  1- 4, Jan. 26, 2006 
15
Editor's Notes on the Special Issue on Generative Systems , Journal of The Society of Instrument and Control Engineers, 44( 1), 2- 5, Jan. 10, 2005 
16
Applications for CG and Music of Simulated Breeding and their User Interfaces , Journal of The Society of Instrument and Control Engineers, 44( 1), 58- 63, Jan. 10, 2005 
17
A Study on Building a Support System for Music Composition by Simulated Breeding Method-Extension to Multi-part , IPSJ SIG Notes, 45( 40), 133- 138, May. 18, 2002 
18
A model of Autonomous Reinforcement System , , 14,  283- 286, Jan. 25, 2002 
19
Artistic Applications of Evolutionary Computation , IEICE technical report. Artificial intelligence and knowledge-based processing, 101( 66), 71- 78, May. 11, 2001 
20
A design of a musical performance system to add expression based on KANSEI information , , 27,  145- 148, Mar. 23, 2000 
21
Reinforcement learning under intrinsic restriction of behavior , , 27,  107- 110, Mar. 23, 2000 
22
Intelligent Human-Machine Cooperative System. A Design of Autonomous Mobile Robot Team That Works Together with Human The Case at Laboratory for International Fuzzy Engineering Research. , Journal of the Society of Instrument and Control Engineers, 38( 6), 385- 389, Jun. 10, 1999 
23
A Genetic Algorithm with ability of speciation and its experimental application to cooperative problem solving , , 26,  151- 156, Mar. 24, 1999 
24
An Approach to Hidden State Problem by Episode-Based Reinforcement Learning , , 26,  115- 120, Mar. 24, 1999 
25
Perspective on Interactive Evolutionary Computing("Interactive Evolutionary Computing") , Journal of Japanese Society for Artificial Intelligence, 13( 5), 692- 703, Sep. 1, 1998 
26
Editor's Introduction to "Interactive Evolutionary Computing" , 人工知能学会誌 = Journal of Japanese Society for Artificial Intelligence, 13( 5), 691- 691, Sep. 1, 1998 
27
An Approach towards Diversity of Morphology on a Development System with Evolution , , 10,  325- 330, Jan. 20, 1998 
28
An Analysis of Species Differentiation on an Evolutionary Robot Team , , 9,  135- 140, Jan. 16, 1997 
29
IBQL : an Instance-based Q-Learning , , 12,  887- 890, Jun. 4, 1996 
30
Toward designing a group of autonomous mobile robots that evolve , , 23,  41- 46, Mar. 22, 1996 
31
Evolution of simple growth system with metabolism and environmental restraint , , 23,  63- 68, Mar. 22, 1996 
32
Reinforcement Learning Method and its Applications to Robot , Journal of the Robotics Society of Japan, 13( 1), 51- 56, Jan. 15, 1995 
33
A Distributed Robot System That Makes Cooperative Works with Human , Journal of Japan Society for Fuzzy Theory and Systems, 7( 4), 747- 752, 1995 
34
Reinforcement Learning , Journal of Japan Society for Fuzzy Theory and Systems, 6( 6), 1142- 1142, Dec. 15, 1994 
35
Reinforcement Learning , , 33( 11), 979- 979, Nov. 10, 1994 
36
Reinforcement Learning (<Special Issue> "Recent Machine Learning") , 人工知能学会誌 = Journal of Japanese Society for Artificial Intelligence, 9( 6), 830- 836, Nov. 1, 1994 
37
Genetic Algorithms and Computer Graphics Arts (<Special Issue> "New Trends in Genetic Algorithms") , 人工知能学会誌 = Journal of Japanese Society for Artificial Intelligence, 9( 4), 518- 523, Jul. 1, 1994 
38
A Simple Development System on 3D Euclidean Space and its Evolution , , 94( 20), 25- 30, Mar. 8, 1994 
39
Simulating Evolution of a Simple Growth System (Special Features on Artificial Life) , Journal of the Japan Society for Simulation Technology, 13( 4), 311- 316, 1994 
40
Lin, L.-J. : Scaling Up Reinforcament Learning for Robot Control, Proc. of 10th Int. Conf. on Machine Learning, pp.182-189 (1993). , 人工知能学会誌 = Journal of Japanese Society for Artificial Intelligence, 8( 5),  , Sep. 1, 1993 
41
Special Issue on Genetic Algorithms. Applications of GA to Control. , Journal of the Society of Instrument and Control Engineers, 32( 1), 58- 62, Jan. 10, 1993 
42
Collective Behavior of Reinforcement Learning Agents , Proc. 1993 IEEE/Nagoya University WWW on Learning and Adaptive System, ,  92- 97, 1993 
43
On Embedding an Inductive Learning Schema into a Memory - Based Learning System , , 1991( 42), 1- 10, May. 22, 1991 
44
A chunking mechanism to adapt to an environment , , 1991( 3), 29- 38, Jan. 17, 1991 
45
<Report> An operation of campus information processing network and an extension of academical working environments , Technical report of the Technological University of Nagaoka, 12( 12), 71- 76, Dec. 1990 
46
0N MEMORY MANAGEMENT ALGORITHMS FOR ROTE LEARNING BY MACHINE , , 1990( 70), 1- 10, Sep. 12, 1990 
47
A Rote Learning Mechanism for Time - sequience Based on Prediction and Reflection , , 1990( 32), 1- 8, May. 9, 1990 
48
A Rote Learning Mechanism for Discrete Time - Sequence and Its Application for a Testbed , , 1989( 91), 1- 8, Nov. 8, 1989 
49
A CONCURRENT EXECUTION PROLOG BASED ON AN AGENDA CONTROL , , 1987( 63), 1- 8, Sep. 17, 1987 
50
Contact Points between Artificial Intelligence and Programming , 人工知能学会誌 = Journal of Japanese Society for Artificial Intelligence, 2( 3), 282- 288, Sep. 1, 1987 
51
Foundations and Applications of Knowledge Engineering [III]:Implementing Knowledge Based Systems in Prolog , Journal of The Society of Instrument and Control Engineers, 24( 5), 439- 448, 1985 

 

Conference Activities & Talks
No.Title, Conference, Publication date, Promoter, Venue 
1
A Study on Visualization of Reinforcement Learning for Arts, SICE Symposium on Intelligent Systems, Mar. 2023, ,  
2
Individual-based Epidemic Simulator and Its Visualization as Generative Art, 25th Generative Art Conference, Dec. 13, 2022, ,  
3
Individual-based epidemic simulator with vaccination and virus variants for scenario analysis, The 27th International Symposium on Artificial Life and Robotics 2022, Jan. 25, 2022, ,  
4
An Individual-based Epidemic Simulator, The 26th International Symposium on Artificial Life and Robotics, Jan. 21, 2021, ,  
5
Design of a tone creation supporting system based on KANSEI information, 研究会講演予稿, Mar. 15, 2013, ,  
6
The high-speed algorithm of a three-dimensional flock behavior simulation, 研究会講演予稿, Mar. 15, 2013, ,  
7
The method of introducing BOIDS simulation as a Visual Effect, Art and Science Forum 2012, 2013, ,  
8
Design of a tone creation supporting system based on KANSEI information, ITE Technical Report, 2013, ,  
9
SBArt4 - Breeding and Evolving Abstract Images and Animations, International Symposium on Computational Aesthetics in Graphics, Visualization, and Imaging, 2013, ,  
10
SBArt4 as Automatic Art and Live Performance Tool, 14th Generative Art Conference, 2013, ,  
11
The high-speed algorithm of a three-dimensional flock behavior simulation, ITE Technical Report, 2013, ,  
12
From Shared Presence to Hybrid Identity, Consciousness Reframed 12, 2013, ,  
13
Never Ending Evolutionary Movie - real-time production of abstract animations by an evolutionary computation based on a computational aesthetic measures, 27th NICOGRAPH Autumn, 2013, ,  
14
SBArt4 as Automatic Art and Live Performance Tool, Evolutionary Computation Symposium 2011, 2013, ,  
15
On dynamics of two-layered organization in a poly-agent system, SICE Division Conference Program and Abstracts, 2002, ,  
16
A study on common property&rsquo;s dilemma by multi-agent based artificial society, SICE Division Conference Program and Abstracts, 2002, ,  
17
A design of a musical performance system to add expression based on KANSEI information, 知能システムシンポジウム資料, Mar. 23, 2000, ,  
18
Reinforcement learning under intrinsic restriction of behavior, 知能システムシンポジウム資料, Mar. 23, 2000, ,  
19
A Genetic Algorithm with ability of speciation and its experimental application to cooperative problem solving, 知能システムシンポジウム資料, Mar. 24, 1999, ,  
20
An Approach to Hidden State Problem by Episode-Based Reinforcement Learning, 知能システムシンポジウム資料, Mar. 24, 1999, ,  
21
Instance - Based Reinforcement Learning Method, 情報処理学会研究報告知能と複雑系(ICS), Sep. 12, 1991, ,  
22
On Embedding an Inductive Learning Schema into a Memory - Based Learning System, 情報処理学会研究報告知能と複雑系(ICS), May. 22, 1991, ,  
23
A chunking mechanism to adapt to an environment, 情報処理学会研究報告知能と複雑系(ICS), Jan. 17, 1991, ,  
24
0N MEMORY MANAGEMENT ALGORITHMS FOR ROTE LEARNING BY MACHINE, 情報処理学会研究報告知能と複雑系(ICS), Sep. 12, 1990, ,  
25
A Rote Learning Mechanism for Time - sequience Based on Prediction and Reflection, 情報処理学会研究報告知能と複雑系(ICS), May. 9, 1990, ,  
26
A Rote Learning Mechanism for Discrete Time - Sequence and Its Application for a Testbed, 情報処理学会研究報告知能と複雑系(ICS), Nov. 8, 1989, ,  
27
A CONCURRENT EXECUTION PROLOG BASED ON AN AGENDA CONTROL, 情報処理学会研究報告知能と複雑系(ICS), Sep. 17, 1987, ,  

 

Awards Honors
No.Publication date, Association, Prize, Subtitle 
1
Jan. 2018, International Society of Artificial Life and Robotics, Best Paper Award, LoversFlow v2: an individual-based evo-eco simulator on sexual dimorphism – A challenge toward evolutionary aesthetics 
2
Jul. 2016, International Society for Artificial Life, Best Artwork Award, Visual Liquidizer or Virtual Merge 
3
May. 2011, WRO Art Center, Audience Prize, Cycles 
4
Nov. 2006, Telefonica Foundation, Honorary Mention, Flocking Messengers 

 

Research Grants & Projects
No.Offer organization, System name, Title, Fund classification, Date 
1
Japan Society for the Promotion of Science, Grants-in-Aid for Scientific Research Grant-in-Aid for Scientific Research (C), An epidemic simulation based on a multi-agent system distributed in a continuous space, ,  Apr. 2021 - Mar. 2024 
2
, Grant-in-Aid for Scientific Research, A study on implementation technologies for a generative-interactive art based on techniques of artificial societies, competitive_research_funding,  2009 - NOW 
3
Japan Society for the Promotion of Science, Grants-in-Aid for Scientific Research, A study of implentation techniques for interactive arts with distributed adaptive mechanisms utilizing evolutionary computation, ,  2005 - 2008 
4
, , Applications of Artificial Life Technologies in Media Art, competitive_research_funding,  1993 - NOW 
5
Japan Society for the Promotion of Science, Grants-in-Aid for Scientific Research, Constructing A Constraint Logic Programming Language Based on User Defined Objects, ,  1990 - 1991 
6
Japan Society for the Promotion of Science, Grants-in-Aid for Scientific Research, Development of Knowledge Representation Language Based on the Inheritance Hierarchy Prolog, ,  1988 - 1989 

 

Works
No.Title, Type, Publication date, Venue 
1
Greedy Agents and Interfering Humans, Artistic Activity,  Jul. 2023 - NOW,  
2
Individual-based epidemic simulation, Artistic Activity,  Dec. 2021 - Dec. 2021, Artificial Intelligence Art and Aesthetics Exhibition 
3
Selections #2 by the computer from the collection of computer-created evolutionary abstract movies, Artistic Activity,  Dec. 2021 - Dec. 2021, Artificial Intelligence Art and Aesthetics Exhibition 
4
Love of Evolutionary Shrimp, Artistic Activity,  Sep. 2019 - NOW, Koganecho Bazaar Yokohama, Generative Art Conference Rome, Yokohama Triennale 2020 
5
Rapid biography in a society of evolutionary lovers, Artistic Activity,  Dec. 2017 - NOW, GA2017 Ravenna, JMAF Tokyo, xCoAx Madrid, Salo del Manga Barcelona, JMAF Sukagawa, ISEA 2019 Gwangju, JMAF Kochi 2022, JMAF Oosaka Nakanoshima 2022 
6
Cycles (WRO 2011), Artistic Activity,  May. 2011 - Jun. 2011, Pasaż Pokoyhoff, Wrocław, Poland 
7
Cycles, Artistic Activity,  2011 - NOW,  
8
SBArt4 breeding on site, Artistic Activity,  2011 - NOW,  
9
Cycles (lab.30), Artistic Activity,  Nov. 2010 - Nov. 2010, Kulturhaus Abraxas, Augsburg, Germany 
10
Cycles (ISEA RUHR 2010 Exhibition), Artistic Activity,  Aug. 2010 - Sep. 2010, Museum für Kunst und Kulturgeschichte Dortmund, Germany 
11
Interactive Media that utilize Artificial Life, ,  2010 - NOW,  

 

Participation in Research Projects
No.Name of Project, Date of Participating 
1
,  May. 2021 - Mar. 2022 
2
,  Sep. 2020 - Mar. 2022